Top: This is the final asset widget was the scoring HUD for their new game mode; Dominion. It was developed while the game design was still being developed so many aspects were fluid.
Bottom: What the widget looks like implemented in-game.
Spectator HUD widget; below is the in-game implementation.
How the crystal breaks and eventually shatters as the meters deplete. Losing team’s crystal is completely destroyed.
Showing how the meter’s animation could become more unstable as the crystal becomes more destroyed through gameplay.
Exploring different types of Meter Fills stylistically. Includes a different style number ticker.
More Meter Fill explorations. I specialy liked the Water Fill style. Alas, the technology they had at the time couldn’t support a lot of these ideas.
Top: This is the final asset widget was the scoring HUD for their new game mode; Dominion. It was developed while the game design was still being developed so many aspects were fluid.
Bottom: What the widget looks like implemented in-game.
Spectator HUD widget; below is the in-game implementation.
How the crystal breaks and eventually shatters as the meters deplete. Losing team’s crystal is completely destroyed.
Showing how the meter’s animation could become more unstable as the crystal becomes more destroyed through gameplay.
Exploring different types of Meter Fills stylistically. Includes a different style number ticker.
More Meter Fill explorations. I specialy liked the Water Fill style. Alas, the technology they had at the time couldn’t support a lot of these ideas.