Company of Heroes 3 - Title Screen Concept Exploration
Company of Heroes 3 - Title Screen Concept Exploration

An older illustration for the title screen. We felt that the large logo was too bold/distracting. This also was an older version of the character to be represented; but we knew that the character should be a Devil’s Brigade soldier.

Company of Heroes 3 - Title Screen Illustration + Front End
Company of Heroes 3 - Title Screen Illustration + Front End

Another variation of the Title Screen Illustration. This concept includes all the front end buttons and icon assets, main menus, logo which were all created by me; save for the currency icons. The illustration was more polished but we still felt that stylistically it was different than everything else presented in the game.

Company of Heroes 3 - Title Screen Exploration
Company of Heroes 3 - Title Screen Exploration

This was intended to be an animated Title Screen with subtle motion on the aircraft trails and smoke. Character was posed by a 3D artist, rendered, and I composited it into this image.

COH3 - Select Campaign Company Screen
COH3 - Select Campaign Company Screen

This was a slightly earlier concept of the Campaign Company Selection screen. The illustrations, window frames, buttons, and composition were all created by me. Assets in the background were used as placeholder to explore what level of skeuomorphism would be used.

Company of Heroes 3 - Select Faction Screen
Company of Heroes 3 - Select Faction Screen

The illustrations were retooled from the in-game portraits I painted. All assets were created by me save for the background map which was created by another artist.

Company of Heroes 3 - Select Map Screen
Company of Heroes 3 - Select Map Screen

Many of the COH3 screens mostly needed a consistency pass both in art direction, and basic graphic design. Making sure that elements aligned properly for readability and sized proportionately for visual heirarchy.

Company of Heroes 3 - Game Lobby and Settings Screens
Company of Heroes 3 - Game Lobby and Settings Screens

Some Front End screens I wasn’t able to redesign but simply restricted to doing visual art passes or some tweaks to the actual composition of the screen elements to address consistency, alignment, etc.

Company of Heroes 3 - Battlegroups Icons
Company of Heroes 3 - Battlegroups Icons

These were illustrations composed of painted over 3D assets to be used as icons for the Battlegroups feature of the game.

Company of Heroes 3 - Assorted Buttons
Company of Heroes 3 - Assorted Buttons

Standard Button - Idle, Mouseover, Activate

Round Button - Idle, Activate

Portrait Frame

Company of Heroes 3 - German Unit Portraits
Company of Heroes 3 - German Unit Portraits
 Company of Heroes 3 - US/Allies Unit Portraits

Company of Heroes 3 - US/Allies Unit Portraits

Company of Heroes 3 - Title Screen Concept Exploration
Company of Heroes 3 - Title Screen Illustration + Front End
Company of Heroes 3 - Title Screen Exploration
COH3 - Select Campaign Company Screen
Company of Heroes 3 - Select Faction Screen
Company of Heroes 3 - Select Map Screen
Company of Heroes 3 - Game Lobby and Settings Screens
Company of Heroes 3 - Battlegroups Icons
Company of Heroes 3 - Assorted Buttons
Company of Heroes 3 - German Unit Portraits
 Company of Heroes 3 - US/Allies Unit Portraits
Company of Heroes 3 - Title Screen Concept Exploration

An older illustration for the title screen. We felt that the large logo was too bold/distracting. This also was an older version of the character to be represented; but we knew that the character should be a Devil’s Brigade soldier.

Company of Heroes 3 - Title Screen Illustration + Front End

Another variation of the Title Screen Illustration. This concept includes all the front end buttons and icon assets, main menus, logo which were all created by me; save for the currency icons. The illustration was more polished but we still felt that stylistically it was different than everything else presented in the game.

Company of Heroes 3 - Title Screen Exploration

This was intended to be an animated Title Screen with subtle motion on the aircraft trails and smoke. Character was posed by a 3D artist, rendered, and I composited it into this image.

COH3 - Select Campaign Company Screen

This was a slightly earlier concept of the Campaign Company Selection screen. The illustrations, window frames, buttons, and composition were all created by me. Assets in the background were used as placeholder to explore what level of skeuomorphism would be used.

Company of Heroes 3 - Select Faction Screen

The illustrations were retooled from the in-game portraits I painted. All assets were created by me save for the background map which was created by another artist.

Company of Heroes 3 - Select Map Screen

Many of the COH3 screens mostly needed a consistency pass both in art direction, and basic graphic design. Making sure that elements aligned properly for readability and sized proportionately for visual heirarchy.

Company of Heroes 3 - Game Lobby and Settings Screens

Some Front End screens I wasn’t able to redesign but simply restricted to doing visual art passes or some tweaks to the actual composition of the screen elements to address consistency, alignment, etc.

Company of Heroes 3 - Battlegroups Icons

These were illustrations composed of painted over 3D assets to be used as icons for the Battlegroups feature of the game.

Company of Heroes 3 - Assorted Buttons

Standard Button - Idle, Mouseover, Activate

Round Button - Idle, Activate

Portrait Frame

Company of Heroes 3 - German Unit Portraits

Company of Heroes 3 - US/Allies Unit Portraits

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